Mojang, the Minecraft developer, has reported revenue of $237,7 million, according to information from IT24.se passed onto GamesIndustry International. $101.4 million of the revenue came from license fees.
“It’s almost hard to grasp,” said Mojang CEO Carl Manneh in an interview with Arnroth. “It’s easy to become a bit blind working at Mojang. Everything’s happening so fast and it’s going so well. One almost needs to pinch oneself to know it’s for real.”
“When we started Mojang in 2010 we made a budget for the first year,” Manneh continued. “Three months later we just trashed it – it became totally irrelevant. We still have the same feeling now. There simply are no good ways to forecast how much money we are going to make.”
“Minecraft is a power of its own now – it’s just rolling,” Manneh added. “We have so many markets where we are not very strong yet, where many play Minecraft but few have bought it simply because you can’t use our online payment solution there. That’s something we’ll get our hands to during 2013.”
Mojang announced at the beginning of the year that Minecraft sold 15 million units in 2012 and more than one million units Christmas week alone. Minecraft has also sold more than 20 million units lifetime across all platforms.