The Cave (Wii U) – Review

Hello my readers, this is the Internet talking.

Yes, the Internet. Capital “I” as in, I am the Internet. 

Don’t act so surprised. You’ve seen 2001: A Space Odyssey, Terminator, and (to a lesser extent) War Games. You’ve also played Portal. I know you have because I am the Internet. I know everything you tell me you know. Which means I know a lot of words for breasts, but that’s besides the point.

I’m also a big fan of adventure gaming. It’s been around for as long as I’ve been alive and, in many ways, we kind of grew up together. From the text-only days of Zork, to the vector-based graphics of Mystery House, on through the birth of true color graphics the adventure genre led the way in innovation. 

Sure, I’ve continued to grow in popularity while adventure gaming has fallen from its golden age, but there is hope for my childhood pal. Games like The Walking Dead show there is still a place for interactive fiction. Also, did you know that Ron Gilbert and Tim Schafer (two men who have helped create some of the greatest adventure games of all time) joined forces again to make a game? 

Well you do now. Knowing about the game that is. Hmm? What game? Oh yes, names … your meat brains require names.

It is called The Cave.

the cave gilbert

Pictured: One Cave

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – The Cave (Wii U) – Review

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